Vray for c4d vs physical renderer
Move it up a little bitĪny renderer will always have problems with overlapping faces. If not, simply resize it :-) (probably your units are set wrong or convert units was still on if the glass imports too big/small) 3. The glass should be sized like in my screenshot. Use the import function to bring it into the scene (turn off 'convert units' in the import options). A lot of it will be repeated here, but this time we will render a real object instead of some weird blob like thing.ĭownload my glass model here (it's zipped!). I already explained a lot about creating glass in the basic materials tutorial. Vray is capable of rendering very realistic glass in a very short amount of time. Glass is a material that everyone tries to render while learning or testing a new renderer. Your scene should have both system and display units set to metric mm. Position them like in my screenshot.Īlso adjust the camera postion like I did, set the lens length to 85mm. The left light has a value of 3, the right one is set to 5. The Vray lights should have the 'store with IR map' option turned ON to start with. frame stamp: delete all except rendertime part. reflection/refraction pure black, 1.0 multiplier skylight pure white color, 0.1 multiplier Secondary bounces: QMC GI and multiplier to 0.8 antialising filter "mitchell-netravali" global switches: turn off default lights Continue with the end result of the studio lighting tutorialĭelete or hide the 3 spheres, we don't need them anymore.